At a post-battle ceremony in the Starter Village, Henry accuses someone of stealing his kill, but other players insist Mr. Collins finished the Red Moon Demon Lord. Frank and onlookers humiliate Henry; Sharon refuses to stay silent and tensions flare. The Starfell vice leader challenges Henry to a duel and vows one of them will die. Mid-duel the system alerts that the Red Moon Core wasn't fully purified. The Archmage completes purification and the mission grants a five-minute Invincibility Trial Card, but the system begins destroying it. As players scramble to prove cheating, someone declares, "Now, it's my turn."
Frank Collins is invincible only inside the Starter Village and helpless the moment he steps outside. He slips out on a temporary buff; his high-level teammates, seeing him survive, mistake his luck and kindness for genius and bulldoze every threat for him. That mistaken fame isolates him more than it helps. When a bully publicly attacks Frank’s level-one character, humiliation and danger collide. At the last second, the system bound to him finally issues an Invincibility Trial Card—a sudden, tense lifeline that turns a moment of defeat into a shocking test. The rules have changed; Frank must face whether this trial will prove him truly invincible or expose the fragile truth beneath his facade.
Frank Collins is invincible only inside the Starter Village and helpless the moment he steps outside. He slips out on a temporary buff; his high-level teammates, seeing him survive, mistake his luck and kindness for genius and bulldoze every threat for him. That mistaken fame isolates him more than it helps. When a bully publicly attacks Frank’s level-one character, humiliation and danger collide. At the last second, the system bound to him finally issues an Invincibility Trial Card—a sudden, tense lifeline that turns a moment of defeat into a shocking test. The rules have changed; Frank must face whether this trial will prove him truly invincible or expose the fragile truth beneath his facade.
Frank Collins is invincible only inside the Starter Village and helpless the moment he steps outside. He slips out on a temporary buff; his high-level teammates, seeing him survive, mistake his luck and kindness for genius and bulldoze every threat for him. That mistaken fame isolates him more than it helps. When a bully publicly attacks Frank’s level-one character, humiliation and danger collide. At the last second, the system bound to him finally issues an Invincibility Trial Card—a sudden, tense lifeline that turns a moment of defeat into a shocking test. The rules have changed; Frank must face whether this trial will prove him truly invincible or expose the fragile truth beneath his facade.
Frank Collins is invincible only inside the Starter Village and helpless the moment he steps outside. He slips out on a temporary buff; his high-level teammates, seeing him survive, mistake his luck and kindness for genius and bulldoze every threat for him. That mistaken fame isolates him more than it helps. When a bully publicly attacks Frank’s level-one character, humiliation and danger collide. At the last second, the system bound to him finally issues an Invincibility Trial Card—a sudden, tense lifeline that turns a moment of defeat into a shocking test. The rules have changed; Frank must face whether this trial will prove him truly invincible or expose the fragile truth beneath his facade.
Frank Collins is invincible only inside the Starter Village and helpless the moment he steps outside. He slips out on a temporary buff; his high-level teammates, seeing him survive, mistake his luck and kindness for genius and bulldoze every threat for him. That mistaken fame isolates him more than it helps. When a bully publicly attacks Frank’s level-one character, humiliation and danger collide. At the last second, the system bound to him finally issues an Invincibility Trial Card—a sudden, tense lifeline that turns a moment of defeat into a shocking test. The rules have changed; Frank must face whether this trial will prove him truly invincible or expose the fragile truth beneath his facade.
Frank Collins is invincible only inside the Starter Village and helpless the moment he steps outside. He slips out on a temporary buff; his high-level teammates, seeing him survive, mistake his luck and kindness for genius and bulldoze every threat for him. That mistaken fame isolates him more than it helps. When a bully publicly attacks Frank’s level-one character, humiliation and danger collide. At the last second, the system bound to him finally issues an Invincibility Trial Card—a sudden, tense lifeline that turns a moment of defeat into a shocking test. The rules have changed; Frank must face whether this trial will prove him truly invincible or expose the fragile truth beneath his facade.
Frank Collins is invincible only inside the Starter Village and helpless the moment he steps outside. He slips out on a temporary buff; his high-level teammates, seeing him survive, mistake his luck and kindness for genius and bulldoze every threat for him. That mistaken fame isolates him more than it helps. When a bully publicly attacks Frank’s level-one character, humiliation and danger collide. At the last second, the system bound to him finally issues an Invincibility Trial Card—a sudden, tense lifeline that turns a moment of defeat into a shocking test. The rules have changed; Frank must face whether this trial will prove him truly invincible or expose the fragile truth beneath his facade.
Frank Collins is invincible only inside the Starter Village and helpless the moment he steps outside. He slips out on a temporary buff; his high-level teammates, seeing him survive, mistake his luck and kindness for genius and bulldoze every threat for him. That mistaken fame isolates him more than it helps. When a bully publicly attacks Frank’s level-one character, humiliation and danger collide. At the last second, the system bound to him finally issues an Invincibility Trial Card—a sudden, tense lifeline that turns a moment of defeat into a shocking test. The rules have changed; Frank must face whether this trial will prove him truly invincible or expose the fragile truth beneath his facade.
Frank Collins is invincible only inside the Starter Village and helpless the moment he steps outside. He slips out on a temporary buff; his high-level teammates, seeing him survive, mistake his luck and kindness for genius and bulldoze every threat for him. That mistaken fame isolates him more than it helps. When a bully publicly attacks Frank’s level-one character, humiliation and danger collide. At the last second, the system bound to him finally issues an Invincibility Trial Card—a sudden, tense lifeline that turns a moment of defeat into a shocking test. The rules have changed; Frank must face whether this trial will prove him truly invincible or expose the fragile truth beneath his facade.