After a month in the Null World, I learn it's made of many real worlds where witnesses lose memories and other players, not bosses, are the main threat. Testing a reality-command skill, I force my boss who owed wages to surrender—"My lord, the company is yours!"—then correct public offenders (a subway harasser, a smoking neighbor, litterers), causing a streetwide backlash that forces me to move out even as the phrase becomes a catchphrase. I train, befriend neighbor Sienna Lane, and finally level the skill before a mission, leaving my next move uncertain.