Searching for Lance's office, a visitor loses their way in his maze-like mansion and, after thirty minutes, angrily complains about getting lost. The situation escalates when they unexpectedly encounter assassins inside the house. Someone checks them; they insist they're fine, but another voice scolds them for being reckless, making the immediate danger clear. The scene shifts when people call for the Young Marshal, changing the power dynamic. Just as his presence suggests a rescue or interrogation, a stranger asks, 'Aren't you going to feed it to me?' — leaving the threat and motive unresolved.