Father and his child rush to meet the Legendary Gambler after learning he is at Luxrow Club. The father presses about a ring their grandfather received from the Gambler — the family's lifeline — and urges the son to win the Gambler's approval so Ironbriar will be theirs. The son reports he met someone pretending to be the Gambler. At Luxrow, a crowd seizes a suspected impostor, threatens brutal punishment and plans to drag him to the Gambler to beg forgiveness. The episode ends with the family racing into the club as the captive is hauled toward the Gambler, outcome unresolved.