Raising a Queen at the End of the World Full Episode

Raising a Queen at the End of the World - Episode 1

001

You, a newly turned zombie who retained consciousness, find a crying six‑month‑old locked in an apartment — Ivy Hull reborn. You decide to raise her, scavenge formula upstairs, feed her, then move her to the ninth floor, clean and barricade it. Ivy sees you think and, softened, accepts you as her zombie father. At night a blood moon triggers an evolution: your body regains agility and you sense a mental thread to other zombies. You test it and can command two at once, but range reduces precision, leaving the power's consequences unresolved.

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Raising a Queen at the End of the World - Episode 2

002

After testing newfound power to command Zombie Puppets, you load them with supplies and head to Luna Complex. The blood moon wakes Ivy at home: her memories flood back and she suddenly regains time control plus nascent telekinesis, but her infant body and weak mind struggle when she uses them. Excited yet fragile, she imagines defeating the Starworm Queen. Hearing a noise, she guesses your zombie dad returned. Worried, you rush home and, finding the cabinet untouched, finally relax, while Ivy, newly powerful but vulnerable, lies awake—the implications of her regained powers remain unresolved.

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Raising a Queen at the End of the World - Episode 3
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003

After moving a cabinet you find Ivy awake; you feel like a dad and prepare formula while she watches. As you stir bottled water Ivy notices a subtle change—your skin is smoother and you’re beginning to look human, unlike the evolved zombies from her memories. She recalls the worst evolutions—Tank brutes, agile Lickers, bone-winged flyers and elemental attackers—and notes special traits show early. Ivy’s hope for your evolution becomes pressure: she expects you to grow strong. The episode closes unresolved, with Ivy’s demand forcing an uncertain choice about your change.

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Raising a Queen at the End of the World - Episode 4
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004

You care for Ivy, a rescued baby zombie who, disappointed by your subtle lack of evolution, still vows to protect and repay you. She explains zombies evolve by eating or by seizing special brain cores, and she plans to seize a core to make you speak and look human. You arrange two zombie guards, bring dolls, trains, robots and books, and realize she has no name; you call her Ninette (Nette). Her steady stare and that vow to seize a core leave the plan untested and the next move uncertain.

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Raising a Queen at the End of the World - Episode 5
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005

You stay home after the blood moon, satisfied with supplies and feeding Ivy, while you train with a one-foot machete and Ivy practices telekinesis. Over two days your strength and her control improve: you swing smoothly, she makes silver needles glide. Progress feels steady until, after a routine feed, a sudden noise draws you to the window. Two nearby zombies are fighting each other despite no food in sight. Their aggressive, inexplicable behavior upends your assumptions about the changed undead and leaves safety uncertain as the episode ends.

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Raising a Queen at the End of the World - Episode 6
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006

From the fourth floor you watch two zombies—a six-foot muscular Tank Zombie and a slender Agile Zombie—fight violently over a white core. Tank flings Agile, cracks its spine, smashes its skull, extracts the white core and swallows it. After consuming the core, Tank roars and smashes nearby cars; surrounding shamblers freeze and instinctively back away, clearly terrified. You feel a surge of desire for the core, suspecting it boosts evolution, but know you can't match Tank now. The episode closes with you forced to prioritize planning: strategy, not strength, will decide how you attempt to seize a core.

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Raising a Queen at the End of the World - Episode 7
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007

During the blood-moon apocalypse, Ivy, a former human empress now in a baby body who can practice cultivation, begins the Glazed Breath Method to grow strong enough to protect you, a low-level zombie. She absorbs ambient energy; her body trembles, bones harden, and her telekinesis strengthens. You return, cover her with a blanket, and she wakes, amused and unexpectedly moved by your worried face—feeling a father's love for the first time despite your condition. With Ivy gaining power and a new bond formed, you resolve, once Nette recovers, to decide how to handle that zombie, leaving the outcome unresolved.

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Raising a Queen at the End of the World - Episode 8
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008

You must deal with a bomb up close when a Tank Zombie starts absorbing core energy. You send Puppet No. 1 at night to provoke it and lure it into a shop rigged with gas tanks. Puppet No. 1 is smashed, then Puppet No. 2 ignites the tanks. The explosion burns the Tank Zombie; you wait ten minutes, then break its skull with a machete and retrieve a powerful red-and-white core. You note white is basic and turns red by devouring cores. You pocket the core, choose two intact zombies as puppet guards downstairs, while flames keep drawing more zombies.

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Raising a Queen at the End of the World - Episode 9
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009

On the third floor, you swallow the core; it dissolves and begins shifting your skin toward human form. Power surges, boosting strength, agility, and stamina while a brief dizziness clears your mind. Controlling zombies becomes easier: you can manage five puppets with shared vision and pilot them remotely up to 3,000 feet, improving survivability. Meanwhile baby Ivy hears explosions and evolved zombies roaring; anxious after your long absence, she can't steady her Glazed Breath Method. When the door opens, she exhales and smiles—only you could do such a strange thing—leaving your return unresolved.

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Raising a Queen at the End of the World - Episode 10
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010

Entering the kitchen, you warm Nette with milk and find purpose caring for her. Over two days you use telekinesis puppets to scavenge nearby floors, converting lower levels into a supply warehouse and gathering baby supplies, food, and makeshift weapons, including gas tanks, axes, alcohol, crowbars. You split time between feeding Nette and honing combat telekinesis, feeling your strength steadily grow. Ivy spends her days practicing the Glazed Breath Method and, after hearing noises, suspects you've encountered dangerous Apex Zombies whose pressure and skills outmatch shamblers. Despite preparations, Ivy notes you still care for Nette, but a superior enemy looms.

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