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You care for Ivy, a rescued baby zombie who, disappointed by your subtle lack of evolution, still vows to protect and repay you. She explains zombies evolve by eating or by seizing special brain cores, and she plans to seize a core to make you speak and look human. You arrange two zombie guards, bring dolls, trains, robots and books, and realize she has no name; you call her Ninette (Nette). Her steady stare and that vow to seize a core leave the plan untested and the next move uncertain.