Raising a Queen at the End of the World 全話一覧

Raising a Queen at the End of the World - エピソード 21
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021

After the blood moon you avoid sending puppets to a survivor area because other humans might target your supplies and endanger you and Nette. Days pass; your puppets stock Building No.5 with resources. Meanwhile baby Ivy intensifies Glazed Breath Method training; her telekinesis lets her crawl quickly and, to your shock and joy, she takes her first unsteady steps at months old. You carry her outside to practice; she adapts but tires, so you bring her to the couch. You then practice with a machete on the balcony, while Ivy's sudden mobility forces a change in how you protect her.

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Raising a Queen at the End of the World - エピソード 22
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022

You train alone with a steel machete, repeating clumsy martial-arts moves from past-life memories, convinced speed and strength will win. Ivy, a former empress, watches and is unimpressed: your swings are flashy but full of holes, wasteful of energy, and would fail against a stronger opponent. You misread her stare as admiration and push harder after seeing Nette walk by, but Ivy sees the truth—this is how a shambler survives, not masters combat. Hearing noises downstairs, she realizes an external threat is near, and your flawed swordplay is about to be tested.

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Raising a Queen at the End of the World - エピソード 23
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023

While you practice swordplay on a balcony, a girl named Nette drills walking and telekinesis inside and shows prodigy-like progress; Ivy grows increasingly anxious as the apocalypse worsens. An angry roar outside prompts you to send a puppet to the greenbelt, where you find two evolved zombies fighting: an eight-foot Tank Zombie with devastating arms and a quick, crouched Crimson Zombie whose wounds have healed and whose regenerated arm puzzles you. Their violent clash is loud and destructive, and you realize the battle may be heading toward the building—forcing an immediate defensive choice.

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Raising a Queen at the End of the World - エピソード 24
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024

After leaving the room, you summon armed puppets to confront two monsters while Ivy, who stayed behind, hears the roar and can only pray. Your puppets encircle Tank Zombie and Crimson Zombie; Tank's heavy blows crater the ground while Crimson strikes with speed. Crimson rips off Tank's arm; Tank smashes Crimson's left leg but weakens and falls. Just as Crimson moves to claim Tank's core, you order hidden puppets to charge. Crimson roars, unable to climb in the open, hesitates — the injured Crimson ends the episode surrounded by your puppets, its claim stalled.

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Raising a Queen at the End of the World - エピソード 25
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025

After cutting down two evolved zombies you recover two mostly red cores and rush home to consume them to force evolution. You deduce redder cores mean stronger zombies, position your puppets in the stairwell, then swallow both cores on the third floor. Power surges: wounds seal, dark veins fade, muscles tighten, but the double dose smashes your mind and you pass out. Ivy on the ninth floor hears the roars stop and fears you became a shambler. You wake stronger, skin human again and confident, but the earlier massive hit to your mind leaves control unresolved.

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Raising a Queen at the End of the World - エピソード 26
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026

You've just leveled up: after consuming two cores your skin looks almost human, your strength grows, and you can control 30 zombie puppets across a five-mile radius, so you send them to search for evolved zombies. Back at the safehouse Ivy paces anxiously, fearing you're dead. When the door rattles she panics but then runs in—wobbling as she learns to walk. You crouch to steady her, and she calls out "Dad." You freeze, struck dumb by the unexpected name; the episode closes on that stunned silence, his next move left unanswered.

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Raising a Queen at the End of the World - エピソード 27
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027

A zombie man is stunned when a child—called Nette in one moment and Ivy in another—says "Dad" for the first time. He’s thrilled but can only growl; Ivy herself is surprised to speak after rebirth. Later she refuses milk and shows new baby teeth, leaving him embarrassed and flustered. He clumsily cooks porridge on the sixth floor, stirs in formula, and feels satisfied with the result. Noting his awkwardness, Ivy takes the spoon and feeds herself. The episode closes with him watching her sudden speech and self-feeding, a clear shift toward her independence.

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Raising a Queen at the End of the World - エピソード 28
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028

While you feed Nette, Ivy notices your transformation from a thin shambler into a muscular, near-human fighter. She remembers a training method from her former life and considers teaching it to boost your survivability. Your growth, from absorbing cores and evolving, has sharpened your physique and machete skill—now you can contest evolved zombies in close combat. Buoyed by confidence, your puppet spots an evolved Tank Zombie feeding. It's an immediate chance to test controlling evolved zombies, and with the Tank in sight you and Ivy face a risky trial to seize control.

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Raising a Queen at the End of the World - エピソード 29
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029

You and your puppets disguise as shamblers to approach an evolved Tank Zombie. Within range you struggle to seize it with telekinesis; it fights back but you overpower and puppetize it, though control drains your mind. You name it Titan, equip it with two 100-pound hammers, and appoint it leader to guard Building No. 5. Puppets are sent to seek other evolved zombies after learning evolution needs absorbed cores. Meanwhile Ivy practices the Glazed Breath Method until she can walk and hop. The episode ends with your strained control tested as you prepare to capture Titans.

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Raising a Queen at the End of the World - エピソード 30
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030

You're sparring with ten zombies on the sixth floor while Ivy, who plans to protect her dad, prepares to kill evolved shamblers to harvest cores. She doubts training alone can change shambler biology but hopes cores will help. Mid-spar you feel a tug: a puppet spots a huge mutated zombie dog in the base. The six-foot, muscular beast kills a low-level puppet instantly. You send Titan; it overwhelms the dog with its hammers, crushes the dog's front paws and finishes it with a fatal stab. The episode ends with the base exposed to stronger evolved threats.

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