Edgar Fitz, a legendary cheating expert and the protege of dying mentor Rodney Dixon, receives one last request: protect Rodney’s daughter Esme for three years. At Rodney’s bedside Edgar wins a high-stakes hand and reluctantly vows to honor the promise. At the public family announcement Rodney shocks everyone by naming Edgar as Esme’s husband to secure her takeover of the Dixons’ empire. Esme and relatives protest she doesn’t know him, but Rodney forces compliance: she must "get along and be in love." Edgar agrees, and Rodney’s final warning hangs over them: "If you fail, my child, then you shall suffer."
A band of cheaters gathers outside the Dixons' casino, plotting to use their skills to rob the house. Edgar, the Dixons' protector who says he can leave in three days after a promise to his mentor, is in Porton watching over them. His routine is interrupted when someone shouts that Esme is drowning. Edgar dives into the water to pull her out while bystanders mock that "that idiot jumped into it." Esme replies, "He's obedient." The public rescue exposes Edgar and leaves his imminent departure and the casino’s security unresolved.
Late at night Esme faces divorce papers: someone says, “I’ve signed them,” and offers lifelong money if Edgar signs, but Edgar replies, “I will, once time is up,” refusing to act now. Friends gloat and warn Esme that her first love, Jack Blaze, has returned, urging her to leave Edgar, while rivals from the Cheat Sect plot to rig tomorrow’s game to seize the Dixons’ empire. At home servants berate Esme and blame her late father for the marriage. The episode closes with the countdown accelerating—from three days to two—leaving the rigged game and Esme’s decision unresolved.
Edgar wakes Esme in the night and they spar over his constant care; Esme insists she won't fall for him while Edgar replies, "I only did this because I gave my word," saying their arrangement ends when the years are up. At Omar Casino Esme keeps winning, provoking dealers and rivals. Players raise the base to 100,000 and openly plot to "reap her." Edgar arrives at the casino and orders the home's deposit receipts, an action that turns Esme's gambling triumph into an immediate, unresolved threat.
At a private card game, Esme keeps betting despite early losses and warnings and ends up nearly 10 million short. Other players urge her to stop, but conspirators who admit they planned this for two years push the play and others call the game a setup. Receipts disappear and someone shouts, "It's my family's money!" as players shove and demand payment. A bystander calls a player a scammer. The key turn: Esme realizes she was targeted and has no proof; the scammers are poised to collect, leaving her immediate fate unresolved.
At a backroom card table Esme pulls a four-of-a-kind and seemingly wins a million, triggering accusations that the game is a setup. Two con artists insist they staged the hand to split the money and plan to keep Esme from leaving until they get the deposit. A bystander objects and is shouted down; the dealers mock him, calling Esme the princess of the trickster world. Tensions spike when one con challenges the man to take his place and play; Edgar accepts and sits at the table, forcing a sudden, unresolved showdown.
At a late-night high-stakes card table, Esme is too tired to play so Edgar volunteers to take her place. Other players warn him it’s real money; the Dixons agree to cover any losses. The dealer outlines harsh rules — 100,000 base, doubled raises, three raises, and bonuses for four-of-a-kind or early wins — then a spill ruins the first deck. They switch decks and realize the original pack was fully marked. The group decides to test Edgar: if he’s a patsy they can win without cheats. He flips the cards; everyone braces.
At a crowded table, several players trade barbs as they play Landlord; one warns that landlords are easy to cheat and a pro can multiply bets, making another suspect a skilled player. A distracted player apologizes for playing on his phone. Bets escalate—raises and folded hands—while players lay sequences: three pair, pair of fours, three threes, four sevens. A player drops a Joker and declares 'Done.' After the final play others exclaim in shock. The episode ends with a mocking taunt, 'you don't know who's the landlord? Do you have no brain?', leaving trust and the landlord role unresolved.
At a noisy card table, a crooked crew decides to use Edgar — a nervous patsy — as bait. Esme and others agree to let him play one last time when they spot a 100-grand Landlords game. They lure him in, push the raises, and Edgar becomes landlord after catching the bait. His hand looks strong, but it's a setup: the scammers hold at least five four-of-a-kinds, turning it into a sure loss. With a 100,000 base and rounds that can cost millions, the table braces as the trap closes and the Dixons face imminent ruin.
At a high-stakes card table, players trade rapid raises on a 100,000 base as two early big combos and a joker push the pot past 1.2 million. Edgar is asked if he knows how to play while hands are revealed—full house, three of a kind—then an unlikely streak of four-of-a-kinds (eights, nines, tens) sends bets skyward and the table into disbelief. Others try to block a combo setup, but one participant reveals he holds the largest four-of-a-kind and taunts, "Let's see how you win this," leaving the round unresolved and the table stunned.