Ryan Charles, a former programmer now servant after selling his Doomsday Hotel, is accused of breaking his lord Chandler Harrison's favorite cup and threatened with expulsion. He pleads to stay because his sister Irene depends on him, while onlookers jeer, call to "feed him to the zombies," and Chandler coldly promises to "take very good care" of Irene. Cornered and desperate, Ryan shouts, "I reject this!" His emotional surge triggers the game's system: the Infinite Draw System binds and initiates time travel. The episode ends as he realizes he's been sent thirty days before Doomsday, the future left unresolved.
Ryan wakes to a paused countdown and a system greeting that assigns him the Infinite Draw System and the task Building a Doomsday Hotel. He accepts and gains initial stats: Strength 100, Speed 100. Players have five minutes to sell their level 1 hotels for $30 million; many take the cash, but Ryan refuses. Keeping his hotel binds an upgrade program and completes the building task, triggering a reward draw that grants the sacred skill Sentiment Extraction. As he starts to process the new ability, someone offscreen calls 'Hey! Ryan.', leaving his next move unresolved.
Ryan refuses to sell his hotel and is taunted by a wealthy colleague who mocks his past, says he couldn't raise money, brags about hooking up with Cherie, and threatens to have him fired after the game. The confrontation escalates into a shove and a kick called "payback." Ryan fights back; the system awards him 100 sentiment points and activates Sentiment Extraction. Players and bystanders watch as his hotel is suddenly upgraded to level 2. Shocked onlookers realize sentiment points can upgrade property, and they move to inspect inside: "Let's take a look inside."
After the system levels Ryan's Doomsday Hotel to 2 and unlocks a basic kitchen, a new task demands upgrading to level 3 within 24 hours or face a reset to zero. With area and defense still weak, Ryan remembers Chandler's notebook that recorded a fast leveling method. Auto-repair completes, he uses that old info plus system help and finishes the task. He receives the Sacred Axe and the sacred skill Hostility Extraction (usable three times), a tool to lower others' hostility before Doomsday. Then someone shouts, "Ryan, get out of there!"
Ryan, accused of hitting Cherie during a live game, faces her sister's and bodyguards' fury while Cherie—now with Mr. Jones—says he could win her only by raising $1 million. An attacker demands Ryan's hotel and $2 million to date Cherie; hostility metrics appear, warning the host can alter attitudes three times. Outnumbered, Ryan retaliates: he uses one hostility manipulation, then the commands Absorb and Release to fend off attackers. He gains 500 points and his hotel levels up to 6. The score helps—but Cherie’s $1 million condition still stands, forcing Ryan to choose how to raise it.
Players discover a sudden level-6 luxury hotel on day one, marveling at unlocked cinema, gourmet kitchen and hot springs. At midnight the game signals a reset, but the host immediately receives a new task: within 24 hours find qualified servants and bring them back to the game so the hotel can upgrade, since servants can manage the property for the owner. Chandler's records warn this is difficult—past owners spent all influence and hired private detectives. The host decides to recruit every qualified servant before rivals can, launching a tense 24-hour race for control.
Ryan returns from work to Irene after a time travel and vows to become a top player to protect her because doomsday is thirty days away. Reports detail Bus No.111: passengers found dead, driver fled, and surveillance erased. Officials suspect newly mutated humans who can’t be dragged into the game and instead transform into 'qualified servants' who lose their minds. Chandler located the first servant after weeks; Ryan plans to exploit that delay. A system warning shows six hours left on a task, the sun looks dark, and then a servant suddenly appears — the episode ends with that immediate threat unresolved.
Trapped passengers panic on a locked bus when a woman outside appears to be a zombie. People beg, offer money and grovel for protection; a bully mocks a timid man. Ryan pushes forward, tells one frightened passenger to hide behind him, then accesses a system. A system message reports, 'You've successfully transferred the target's hostility to another object.' The redirected threat and Ryan's show of strength calm the crowd. Survivors praise him and demand rescue. The episode ends as passengers beg, 'Please get us off the bus!' and Ryan must decide how to evacuate them.
Passengers beg to be pulled from danger while the hotel owner refuses bribes and deliberately teaches the snobbish group a lesson. Sentiment Extraction activates, awarding 200 points and an automatic hotel upgrade; the sheriff is called but the rescued Renata Shelton thanks her savior and slips away to avoid trouble. Exhausted helpers comment on carrying her. Back at the hotel, Player Ryan claims servant No.01, Jean Brown, whose Scarlet Fox talent, Never Betray, guarantees loyalty and completes a task that upgrades the hotel again. But Jean then starts an unexpected service—"She... What is she doing? I didn't ask for this kind of service."
After the hotel reaches level nine, the game awards a Sacred Blessing and an Affinity Enhancer that turns any target—animal, plant or weather—into a friend and grants ten minutes of immunity. The hotel owner celebrates invincibility while a servant asks to serve in the hot spring. Jealous rivals gripe about Ryan's rapid rise and his servant. Mr. Harrison summons all hotel owners to Fragrant Hills Manor. Others warn Harrison once lured owners there and ran experiments to find servants. A new task—sign pacts with three servants in 72 hours—forces the owner to go to Fragrant Hills Manor, leaving danger unresolved.