[ENG DUB] Raising a Queen at the End of the World Full Episode

[ENG DUB] Raising a Queen at the End of the World - Episode 21
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After the blood moon, you decide not to send your puppets to places survivors might target for supplies. Days pass: your puppets stockpile resources in Building No.5, so you stop foraging. Meanwhile baby Ivy practices the Glazed Breath Method; her telekinesis speeds her from crawling to unexpectedly learning to walk. You enter stunned and joyful, carry her outside to practice; she tires and you return her to the couch. You later train with a machete on the balcony, and the episode ends on the fragmentary line, 'After consuming the core...', leaving the result unresolved.

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[ENG DUB] Raising a Queen at the End of the World - Episode 22
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You practice swinging a steel machete, the whoosh of blades and past-life martial memories guiding clumsy, energy-draining moves. Ivy, a former empress, watches and judges: your technique is flashy but full of holes, mimicked rather than real skill, and would fail against a stronger foe. You misread her stare as praise and swing harder after seeing Nette pass, but Ivy stays unimpressed. She realizes you train because of the noises downstairs—an external threat. The episode ends with Ivy's blunt verdict and the downstairs sounds leaving your survival and next move unresolved.

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[ENG DUB] Raising a Queen at the End of the World - Episode 23
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023

While teaching Nette swordplay on the sixth floor, you practice on the balcony as Ivy grows anxious about the worsening apocalypse. An angry roar sends a puppet to the greenbelt, where you discover two evolved zombies locked in brutal combat: a nearly eight-foot Tank Zombie and the agile Crimson Zombie, now healed with a regenerated arm that puzzles you. The terrifying clash and the Tank's devastating power escalate the danger. The episode ends with you watching the fight unfold, realizing this regenerated foe makes survival even more uncertain and urgent.

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[ENG DUB] Raising a Queen at the End of the World - Episode 24
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You leave a room and secretly call on your puppets to approach armed and helmeted, while Ivy hears the roar and can only pray, unable to stop what follows. The puppets surround two monsters: a slow, crater-making Tank Zombie and a quick Crimson Zombie. They battle fiercely—Crimson rips off Tank's arm, Tank crushes Crimson's leg but weakens, and Crimson seems to win. As Crimson moves to claim Tank's core, you order hidden puppets to charge. Crimson roars and hesitates—unable to climb in the open—and your puppets close in, surrounding it, leaving the core's fate unresolved.

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[ENG DUB] Raising a Queen at the End of the World - Episode 25
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After your puppets sever two evolved zombies' legs, you retrieve their red cores and rush home to study them. Concluding red cores drive evolution, you place the puppets in the stairwell and swallow both cores on the third floor. Power surges: wounds heal, muscles tighten, dark veins fade and your skin looks human again. The double cores, however, slam your mind— you pass out. Ivy, waiting on the ninth floor, hears the roars stop and fears you’ve become a shambler. You awaken far stronger and confident in your body, but the mental damage and Ivy’s alarm remain unresolved.

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[ENG DUB] Raising a Queen at the End of the World - Episode 26
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After consuming two cores, you realize your mind has evolved: you can control thirty zombie puppets and your power range has expanded to five miles. You send the puppets to search a 3,000-foot radius and celebrate taking out the Crimson Zombie. Back home, Ivy paces anxiously, fearing you've become someone's meal. The door rattles and you return; Ivy, unsteady, rushes to you and you crouch to steady her. She calls out "Dad." The word freezes you, leaving your stunned silence as the episode's unresolved beat.

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[ENG DUB] Raising a Queen at the End of the World - Episode 27
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027

Early in the episode, you—a zombie caretaker—find Nette calling you "Dad" while Ivy astonishes everyone by saying her first word. You respond with a grateful growl because you can't speak. Both children's sudden speech and Ivy's new baby teeth fluster you. You climb to the sixth floor, stir formula into porridge and prepare a dense milk porridge. Ivy rushes over, protesting, "Dad, no milk," then shows her teeth and takes the spoon herself. The key change is their visible independence; watching Ivy feed herself leaves you confronting the immediate need to adjust your care as they grow.

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[ENG DUB] Raising a Queen at the End of the World - Episode 28
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028

While you feed Nette a simple meal, Ivy notices that you—once a thin, decaying shambler—have grown muscular and skilled with a machete. She recalls a training method from her previous life and considers teaching it to boost your survivability. You observe that absorbing cores and evolving have already improved your physique and close-combat ability, and your confidence rises. The situation escalates when your puppet spots an evolved Tank Zombie feeding nearby. That sight presents a concrete chance to attempt controlling evolved zombies, leaving Ivy and you poised to test whether your growth is enough.

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[ENG DUB] Raising a Queen at the End of the World - Episode 29
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029

You disguise yourself and puppet shamblers to approach an evolved Tank Zombie. Within 300 feet you struggle to seize control with telekinesis; it resists, but you overpower and convert it into a puppet. Controlling it drains your mind yet remains bearable. You name it Titan, equip two 100-pound hammers, and install it to guard Building No. 5. After learning evolution requires absorbed cores, you send puppets to find more. Ivy practices the Glazed Breath Method and now can walk and hop. The team gains strength, but the mental cost and ongoing hunt for cores leave the situation unresolved.

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[ENG DUB] Raising a Queen at the End of the World - Episode 30
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On a bleak morning Ivy sharpens nails and plans to hunt evolved zombies for cores so you can grow stronger and she can protect Dad while foraging. You're on the sixth floor sparring with ten zombies when a puppet alerts you to a huge mutated zombie dog in the base. The dog kills a low-level puppet instantly and threatens the group. You send Titan; it overwhelms the beast, crushing its front paws and finishing it with a fatal stab. Titan's kill removes the immediate threat and leaves them facing whether to test Ivy's risky core-harvesting plan.

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