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You disguise yourself and puppet shamblers to approach an evolved Tank Zombie. Within 300 feet you struggle to seize control with telekinesis; it resists, but you overpower and convert it into a puppet. Controlling it drains your mind yet remains bearable. You name it Titan, equip two 100-pound hammers, and install it to guard Building No. 5. After learning evolution requires absorbed cores, you send puppets to find more. Ivy practices the Glazed Breath Method and now can walk and hop. The team gains strength, but the mental cost and ongoing hunt for cores leave the situation unresolved.