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While you practice swordplay on a balcony, a girl named Nette drills walking and telekinesis inside and shows prodigy-like progress; Ivy grows increasingly anxious as the apocalypse worsens. An angry roar outside prompts you to send a puppet to the greenbelt, where you find two evolved zombies fighting: an eight-foot Tank Zombie with devastating arms and a quick, crouched Crimson Zombie whose wounds have healed and whose regenerated arm puzzles you. Their violent clash is loud and destructive, and you realize the battle may be heading toward the building—forcing an immediate defensive choice.