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From Building No.5 you remotely pilot a revamped puppet squad into Building No.1 to clear a monster. The puppets sweep four floors until an evolved Licker (a Crimson Zombie) hides in a fifth-floor blind spot and ambushes them, knocking the lead puppet but the helmet saves it. You order counterattacks; the injured puppets ignore wounds, grab the Licker's claws and adapt focused ax strikes. After brutal close combat and improved timing, three puppets finally sever the Licker's arm, leaving the creature wounded but its survival and the squad's next move unresolved.