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You practice taking down three hulking zombies in tight spaces, dodging attacks and developing unique moves. You send puppets to gather supplies and clean up dismantled zombies, and begin hunting evolved zombies. Trial and error shows Hulk and Agile Zombies' cores mostly grow in their brains; Crimson Zombie is beyond your reach. In the bedroom, baby Ivy trains Glazed Breath, boosting telekinesis until she levitates an inch. After sixth-floor training, you're about to go upstairs to feed Nette when a puppet reports a lean Agile Zombie with mutated claws hunting a frail survivor nearby. You must decide whether to intervene.