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After training you can handle five shamblers; you clean up puppets, wash blood off, and feed Nette, whose grin makes you smile. You awkwardly entertain Ivy with toys; she looks like a baby but reacts deadpan and accepts the gesture as telekinesis practice. Buoyed, you pick ten large, intact zombies from the horde to challenge Crimson Zombie. Fire-axe arms are impressive but insufficient. Remembering a motorcycle shop, you smash the door and equip each puppet with helmets, targeting the head—the zombies' fatal weakness—to boost lethality. The helmeted squad is sent to confront Crimson Zombie, leaving the fight unresolved.